AI Insights · Timothy · April 2022
Top 5 io Games on Android in the US: Q1 2022 Performance Review
In Q1 2022, top io games on Android in the US showed varied performance trends in downloads, revenue, and active users. Sensor Tower provides detailed insights on these metrics.
Throughout the first quarter of 2022, the top io games on the Android platform in the United States demonstrated diverse trends in weekly downloads, revenue, and active users. Here is a closer look at their performance.
Snake.io - Fun Snake .io Games experienced consistent weekly downloads, starting the quarter with around 61.8K downloads and peaking at 77.9K in the week of January 24. Revenue saw a gradual increase, reaching approximately $525 by the end of January, and weekly active users fluctuated between 240K and 287K throughout the quarter.
Hole.io showed impressive growth in both revenue and downloads. Weekly downloads surged from 36.4K at the start of the quarter to an outstanding 136.7K by the end of March. Revenue followed a similar upward trajectory, peaking at about $3.5K in the last week of March. Active users also saw a significant rise, reaching nearly 496K by the end of the quarter.
slither.io maintained a steady performance in terms of downloads and active users. Weekly downloads remained around 36.4K initially and peaked at 58.9K in the week of February 21. Revenue remained relatively stable, hovering around $300 per week. Active users peaked at 715K in the week of January 31 but showed some fluctuations, ending the quarter with approximately 636K users.
Paper.io 2 saw a mixed performance, with downloads peaking at 70.7K in the week of February 21, after starting with 26.5K. Revenue remained relatively stable, averaging around $250 per week. Active users showed a peak of 166K in the same week as the download peak but generally stayed around 100K to 140K throughout the quarter.
State.io — Conquer the World demonstrated notable growth in both downloads and active users. Downloads started at 29.9K and peaked at 59.9K in the week of February 28. Revenue saw a peak of approximately $1.2K at the end of January. Active users increased significantly, reaching a high of 108K by the end of February.
These insights are based on data from Sensor Tower, offering a comprehensive look at the performance trends of these popular io games. For more detailed analytics and insights, visit Sensor Tower.